8/26/2023 0 Comments Gamespot dying light reviewThat's not because the movement isn't fun, but because your role as an errand boy is exacerbated when running the errand takes up so much time. It sounds like heresy, but I occasionally wish for a means of faster travel. As fun as it is to move around, the game's repetitive mission structure becomes even more tedious when you have to navigate so much space in the process. There's a downside to Dying Light's reliance on fancy footwork. Elsewhere, the game is more about momentum, and there's great glee in stringing together some slick parkour moves, particularly because performing those kinds of acrobatics requires skill. One bad jump, and you hear that awful splat the game makes when you die from fall damage. In Dying Light, those climbs can be tense: the tower pierces the sky and getting to the top is a bit of a puzzle. You unlock safe spaces throughout the city, which in a few cases means climbing to the top of a tall tower in the vein of Far Cry 4. I'm used to the movement mechanics at this stage, but that doesn't mean there aren't some good motion-based challenges. The platforming has a learning curve in particular, you must take care to look at the ledges you want to leap to in just the right way, lest you take an impotent hop upwards and look like a fool. And the most powerful of the zombies you encounter sprint after you with voracity, so you must keep your eyes peeled for opportunities to lose them.īy clicking 'enter', you agree to GameSpot'sĮnter You can't drive the cars, but their trunks are full of vital resources. A built-in stickiness allows Altair and his fellow assassins to easily dive into a bale of hay or a wagon of leaves breaking your fall with a pile of garbage in Dying Light requires care and precision. You leap over obstacles, pull yourself up onto ledges, and bound along rooftops, though this is hardly Assassin's Creed: you won't be rushing forward with the trigger held down and having everything just sort of work out. Dying Light allows you to race ahead and parkour your way around the city from a first-person view, Mirror's Edge-style, though the open world makes moving around a lot more freeform than when running around as ME's Faith. There are some key differences between Dead Island and Dying Light, however, the most substantial of which is your means of locomotion. The game springs out of developer Techland's own Dead Island games, if not by name then certainly by concept. Shockingly enough, however, I am full of opinions already-most of them positive. We only received Dying Light this week, so I don't have a review ready for you just yet. As it turns out, that is both a wonderful thing, and a not-so-wonderful thing. "8%," says the story progress meter when I load up the game, and I realize that I am losing myself to the side objectives in this undead-infested South American city. Twelve hours or so thus far into Dying Light, and of all the surprises this zombie adventure game has sprung upon me, the small dent I've made in the story is perhaps the biggest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |